A free samurai action platformer that runs in a browser tab.
Samurai Vengeance is a free browser-based action platformer. You play a masterless samurai cutting through ninja, archers, shield-bearers and divebombing tengu across stages that get harder as you climb. There is nothing to download and nothing to install — it runs in the browser tab you already have open, on a phone or a desktop.
Four things make up the whole moveset, and the game is built around combining them under pressure rather than around having a long list of moves.
Hitting enemies without taking damage builds a combo multiplier, and the multiplier pays out in coins rather than just score — so pushing one more hit before you disengage is an actual wager.
There are 1000 stages, grouped into ten chapters of a hundred.
| Chapter | Stages |
|---|---|
| The Awakening | 1–100 |
| Blood Fields | 101–200 |
| The Siege | 201–300 |
| Dark Forest | 301–400 |
| Storm Pass | 401–500 |
| The Citadel | 501–600 |
| Ash Lands | 601–700 |
| Crimson Peaks | 701–800 |
| The Gauntlet | 801–900 |
| Final Vengeance | 901–1000 |
Every tenth stage is a boss with two phases — it changes pattern and speeds up once you have taken it below half health. There are ten of them, from the Iron Oni at stage 10 through to Death Itself at stage 1000.
From stage 8 onward, roughly every seventh stage carries a modifier that changes one rule of the run: more enemies but weaker ones, everything gains a ranged attack, double damage taken and double coins, enemies arriving from above, or longer airtime on every jump. Boss stages never carry one.
Coins earned in a run are spent in the Dojo on five upgrades — health, damage, Ki generation, dash and parry — each capped at level five. Alongside that there are daily challenges, a rotating daily boss, achievements, and a global leaderboard.
Progress is saved locally in your browser without an account. Create one and it syncs across devices and puts you on the leaderboard.
| Mode | |
|---|---|
| Peace | Forgiving. Enemies hit softer and think slower. |
| Warrior | The intended balance. |
| Demon | Lethal. Faster enemies, heavier damage, little room to trade hits. |
The whole game is HTML5 canvas and JavaScript in a single page, drawn in three layers so the parallax background, the action and the weather can run at different costs. Backgrounds rotate through seven scene palettes every five stages. It supports portrait and landscape on phones, with touch controls that re-lay out on rotation, and keyboard on desktop.
Made by Billfiti Studios.
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